Or the loss of stimulus could lead to hallucinations and complete disorientation. You may just drift in a peaceful absence of physical stimuli, in complete darkness, only vaguely hearing the sounds around you. So you may not even have to lie down, because you won't be able to feel your feet or legs. It's entirely possible that, while under the effect of Meld into Stone, you are not able to perceive your physical self at all - a perfect isolation chamber. You, the caster, are not explicitly excluded from this effect. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. (Or have a midnight snack or some water, since your equipment is also melded into the stone.) The Most Comfortable Sleep You've Ever Had You could even change positions in your sleep you just wouldn't be able to roll away from your spot. You can hear, but not see, whats going on outside the stone, and you can cast spells. You must touch the stone when you Cast the Spell. You merge with an adjacent block of stone with enough volume to fit you and your worn and held possessions. Cast: somatic, verbal Duration: 10 minutes. So you could potentially just fall down prone and sleep on the ground - assuming that would be a reasonable (if uncomfortable) way to sleep were you not melded into stone. Meld into Stone Spell 3 Earth transmutation. fall prone (“You can drop prone without using any of your speed.” (Basic Rules, Ch 9, “Being Prone”)).squirm, kick, and wriggle, like someone attempting to escape a Grapple or.swing your arm, as if wielding a weapon.So, under the effects of Meld into Stone, you should be able to do things that any other character with no movement speed can do, such as: Otherwise (as that answer mentions) you'd have a condition like Incapacitated or Paralyzed. What's important here is that, even being unable to take movement (the game term), you can still move. This question discusses the difference between “can't move” and “movement speed becomes zero.” The currently accepted answer is that they both just set your movement speed to zero, but “can't move” has the additional effect that changes to your base speed have no effect. You can use your movement to leave the stone where you entered it, which ends the spell. So for the long rest, this will be up to your DM to decide.Ī key part of Meld into Stone, as Groody the Hobgoblin mentioned, is that you “can't move.” While you sleep you are not aware of the passage of time. It also is not clear if you could sleep, because the spell says " You remain aware of the passage of time". One could however argue that standing in stone is not sleep or performing light activity, and therefore does not rest you. You may even be able to take a full rest inside the stone, as you need 8 hours, and the spell is just long enough for that. The characters must begin the rest again to gain any Period of strenuous activity-at least 1 hour o f walking,įighting, casting spells, or similar adventuring activity. You cant see anything that happens outside of it, and have disadvantage on Perception checks to hear things outside it. Once in, you cannot be detected by non-magical means. Light activity: reading, talking, eating, or standing watchįor no more than 2 hours. You and all you carry touch and meld into a stone object or surface large enough to fully contain your body. Hours long, during which a character sleeps or performs You certainly can take a short rest, as the character by doing nothing and not moving does nothing more strenuous than eating, drinking, reading, and tending to wounds.Ī long rest is a period of extended downtime, at least 8 ![]() Than eating, drinking, reading, and tending to wounds. If expelled, you fall prone in an unoccupied space closest to where you first entered.The only restriction Meld into Stone places on you isĪ short rest is a period of downtime, at least 1 hour long,ĭuring which a character does nothing more strenuous The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. Using your movement, you step into the stone at a point you can touch. You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration.
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